Last updated October 19, 2026

Acute XR

Building VR games that use heartbeat feedback to teach emotional regulation

Mental HealthPediatric HealthPatient Engagement

Depression, anxiety and behavioural disorders are among the leading causes of illness and disability in adolescents. Mental health conditions in this age group often remain unrecognized and untreated, while stigma can discourage young people from seeking help.

Acute XR develops Calm Quest, a VR game for children and adolescents to practise emotional regulation. It uses the player's heartbeat to shape a virtual world, giving therapists a play-based tool for emotional-regulation training.

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